AI Insights · Timothy · April 2024
Top 5 Low Poly Games Performance in Hungary: Q1 2024
In Q1 2024, the top 5 low poly games on a unified platform in Hungary showed varied trends in downloads, revenue, and active users, with some apps experiencing growth while others saw declines.
During the first quarter of 2024, the performance of the top 5 low poly games on a unified platform in Hungary displayed diverse trends in downloads, revenue, and active users. Here's a detailed look at their metrics:
Roblox from Roblox Corporation saw a fluctuating revenue, starting the quarter with approximately $28.8K in the first week of January and ending with around $23.1K in the last week of March. Weekly downloads peaked at 8.4K in early January and dipped to 4.8K by early March, with a slight recovery to 5.8K by the end of the quarter. The game maintained a strong user base, with weekly active users ranging from 390.4K to 362.9K throughout the quarter.
Triviador by THX GAMES Zrt started the quarter with $1.4K in weekly revenue, peaking at $2.8K in early March, and then declining to $1.2K by the end of March. Downloads showed a downward trend, starting at 7.6K in the first week of January and dropping to 4.5K by the end of March. The game’s weekly active users also decreased from 17.9K to 12.1K over the quarter.
Frozen City by Century Games Pte. Ltd. experienced a decline in revenue, starting at $1.4K in early January and dropping to $579 by the end of March. Downloads decreased from 1.1K in the first week of January to 762 by the end of the quarter. Active users showed a varied trend, starting at 5.8K and ending at 6K by the end of March.
Art of War: Legions from Fastone Games had a significant drop in revenue from $3K in early January to $731 by the end of March. Downloads were minimal, starting at 72 in the first week of January and fluctuating around similar numbers throughout the quarter, with a slight peak of 92 in mid-March. Active users also showed a declining trend, from 465 in early January to 380 by the end of March.
Idle Lumber Empire - Wood Game published by AppQuantum Publishing Ltd saw a varied revenue trend, starting at $1K in early January, peaking at $907 in mid-February, and ending at $656 by the end of March. Downloads showed a rise from 2K in early January to a peak of 1.4K in late February, before stabilizing around 1K by the end of March. Active users ranged from 4.1K at the beginning of the quarter to 2.1K by the end.
For more detailed insights and data, visit Sensor Tower.